Song of the Petal Throne

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It’s my ongoing mission to make every figure in my collection from every game in my collection playable in Song of Blades and Heroes and Mutants and Death Ray Guns.

Here I take on Empire of the Petal Throne.

I got my rules here. I’ve looked them over a number of times and find them fascinating.

Despite the fact I’ve never played EPT, I wrote my Song-of conversion doc because I’ve got a dozen or so of these bad boys:


Those aren’t mine. That sweet paint was done by shadowking; you can find more of his four-plexes here.

And you can go and buy some for yourself here (scroll down about two thirds).

Before I could write a tight conversion doc I had to clean up a couple of minor inconsistencies in the basic character creation process. Find that bit of correction here.

And here is the conversion doc in all its Ever-Glorious, well, glory: Song_of_the_Petal_Throne01

P.S.: If you’re looking for some ongoing Tékumel coolness check out The Excellent Travelling Volume.

P.P.S.: Interestingly enough I just got around to reading the latest issue of Heavy Metal — #275 — which I picked up at Rx (love those guys!) last Wednesday.


I was drawn to it by “Cyberpunk meets Magic Realism” — two of my favourite genres of decades past — and the cover illo, both of which say Tékumel to me.

[EDIT: By way of a final test I ran the Patrons from Issue No. 1 of The Excellent Travelling Volume through Song of the Petal Throne. They turned out very well indeed.]

Huckabear and Hodge

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I present to you Huckabear the Paladin and Hodge, his faithful manservant.

They’re statted for Lamentations below and for Song of Blades further down. Huckabear (as created and described on Blog of Holding) is a powerhouse and paragon. I made him a Paladin in my campaign by adapting the article at Knockspell 1, pg 18 and this thread on the Lamentations forum.

5th Level Paladin
HP: 30
AC: 19 (two-handed sword) / 20 (broadsword & shield)
CHA: 18
CON: 17
DEX: 13
INT: 17
STR: 18
WIS: 15
Atk Bonus: +6
Gear: Two-handed sword, broad sword, full plate, shield.

3rd Level Specialist
HP: 12
AC: 16
CHA: 11
CON: 15
DEX: 9
INT: 7
STR: 15
WIS: 7
Atk Bonus: +1
Skills: Bushcraft 4, Search 4, Tinker 3.
Gear: The top half of a suit of plate plus pretty well everything else on the list.

Here’s how they look on my shelf:


The figs are Reaper and Citadel.

And here they are for Song of Blades and Heroes



Bricca, Brakka, Fiah-Cracka …

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But I digress.

Here are my beloved Tiefling triplets:


All are Reaper Bones figs. You can find them here, here and here.

The Sibs in Lamentations of the Flame Princess

All have 60’ darkvision, can create Darkness 15’ Radius* once per day, suffer half damage from cold, and are +2 on saves versus fire, electricity and poison. All get +1 to CHA and INT, -1 to STR and WIS. [Adapted from Planescape Monstrous Compendium Appendix (1994), pg 112.]

I rolled their ability scores using the Dicenomicon, my goto for not-dice.

4th Level Specialist
HP: 13
AC: 16
CHA: 12
CON: 7
DEX: 17
INT: 10
STR: 11
WIS: 7
Attack Bonus: + 1
Skills: Climb 2, Search 2, Sleight of Hand 2, Sneak Attack 3, Stealth 3, Tinker 3.
Gear: Dagger (x2), leather armour, spec. tools.

4th Level Fighter
HP: 21
AC: 19 / 20
CHA: 9
CON: 11
DEX: 12
INT: 12
STR: 11
WIS: 5
Attack Bonus: + 5
Gear: Sword, dagger, plate mail, shield.

4th Level Magic-User
HP: 9
AC: 12
CHA: 13
CON: 9
DEX: 9
INT: 14
STR: 5
WIS: 10
Attack Bonus: + 1
Gear: Staff, dagger.

Fiah-Cracka’s Spells:

Magic-User Level 1
Duration: 1 Round/level
Range: 10’/level
This spell causes the feet of the target to grow searing hot. The victim must hop quickly from foot to foot or suffer painful burns; this action makes normal movement impossible. While hopping, any bonuses due to DEX are negated and attacks by the sufferer are at a -2 penalty to hit. Spells may not be cast while hopping due to the exertions and contortions involved. Failure to hop will inflict 1d3 damage per round.
[I can’t remember from what source I adapted this.]

Magic-User Level 1
Duration: Instantaneous
Range: 10’/level
A flaming orb 2 inches across shoots from the wizard’s palm, dealing a 1d8 fire damage. A successful to hit roll is required. For every two levels past 1st, another orb may be launched, to a maximum of five; roll to hit separately for each orb.
[Adapted from Tome and Blood (2001), pg 93.]

Magic-User Level 2
Duration: 1 Turn
Range: 0
A disc of flame and force takes shape upon the wizard’s arm. The Blazing Shield grants AC 20 against missiles and AC 18 versus melee strikes. The shield’s force also blocks incorporeal undead’s touch attacks. Natural attacks (i.e., claws, teeth, &c.) against the shield suffer 1d6 damage per strike (save negates). Any attacks which do hit cause two less points of damage than they normally would.
[Adapted from Relics & Rituals (2000), pg 53.]

Magic-User Level 2
Duration: Instantaneous
Range: Touch
The spell makes a combustible object or a creature’s combustible equipment burst into flame, even if damp. If the target is a creature’s gear the initial eruption causes 2d6 damage +1 point per caster level (maximum +6) with no saving throw. Further, the creature must then make a saving throw or continue to burn per the Oil and Fire rules on page 60 of R&M. If the target is an object it takes damage as indicated then automatically continues to burn per R&M. If the object is held by a creature, fire damage as indicated is caused but a save halves it.
[Adapted from Magic of Faerûn (2001), pg 85.]

Magic-User Level 2
Duration: 1 Turn
Range: 10’/level
The spell creates total impenetrable darkness in it’s area of effect. Darkvision is useless. Neither normal nor magical light will work except for Light or Continual Light spells. This spell and a Light spell will negate and counter one another.
[Adapted from Players Handbook (1978), pg 69.]

And here they are for Song of Blades and Heroes


The Special Rules show the four Level advances I gave each fig (per my Song of 3d6-in-Order). Brakka’s Quality was improved from 4+ to 3+ with the listed +1 to Q.

Both Lamentations and Song of Blades being magic item-light games I decided against giving them any.