Lepus to the southwest, thousands of them.

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lepus01

If you haven’t seen Night of the Lepus you should.

Lepus

Medium beast, unaligned

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Armour Class 10

Hit Points 11 (2d8 + 2)

Speed 50 ft., burrow 5 ft.

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STR           DEX           CON          INT             WIS           CHA

12 (+1)      12 (+1)       12 (+1)       3 (-4)          10 (+0)       3 (-4)

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Senses darkvision 30 ft., tremorsense 30 ft., passive Perception 13

Languages

Challenge 1/4 (50 XP)

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Standing Leap. The lepus can high jump up to 30 feet and long jump up to 100 feet without a running start.

ACTIONS

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Multiattack. The lepus makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

They call me *Mister* Toad!

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mistertoad01

Hypnotoad

Small beast, unaligned

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Armour Class 10

Hit Points 7 (2d6)

Speed 10 ft., swim 20 ft.

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STR           DEX           CON          INT             WIS           CHA

5 (-3)      12 (+1)       10 (+0)       12 (+1)          12 (+1)       3 (-4)

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Senses darkvision 30 ft., passive Perception 10

Languages

Challenge 1 (200 XP)

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Hypnotic Gaze. Per the 2nd level Wizard School of Enchantment Arcane Tradition ability (PHB 117).

Suggestion (Recharge 4-6). Per the 2nd level Wizard spell (PHB 279).

Hypnotic Pattern (Recharge 3-6). Per the 3rd level Wizard spell (PHB 252).

Mass Suggestion (Recharge 5-6). Per the 6th level Wizard spell (PHB 258).

ACTIONS

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Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

The Hypnotoad rarely uses its powers for violence. It typically causes others to wander off and leave it in peace, though it does like to hear people talking about how great it is as they leave.

The Dogs with Bees in their Mouths …

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Dog with Bees in its Mouth

Medium beast, unaligned

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Armour Class 13 (natural armour)

Hit Points 11 (2d8 + 2)

Speed 40 ft.

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STR           DEX           CON          INT             WIS           CHA

13 (+1)      15 (+2)       12 (+1)       3 (-4)          12 (+1)       7 (-2)

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Skills Perception +3

Senses passive Perception 13

Languages

Challenge 2 (450 XP)

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Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

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Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bee Bark (Recharge 5—6). The dog shoots a swarm of bees (see below) at a single target up to 15 feet away. The swarm will not attack the dog and will persist even if the dog is killed.

… And When They Bark They Shoot Bees at You

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Swarm of Bees

Medium swarm of Tiny beasts, unaligned

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Armour Class 12

Hit Points 22 (5d8)

Speed 5 ft., fly 30 ft.

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STR           DEX           CON          INT             WIS           CHA

3 (-4)          14 (+2)       10 (+0)       1 (-5)          7 (-2)          1 (-5)

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Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 10 ft., passive Perception 10

Languages

Challenge 1/2 (100 XP)

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Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.

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ACTIONS

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Stings. Melee Weapon Attack: +3 to hit, reach 5 ft., one target in the swarm’s space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 7 (2d4 + 2) poison damage on a failed save, or half as much damage on a successful one.