Younger Sindbad

Posted by & filed under BLATHER, D&D, Dungeon Crawl, Lamentations, Swords & Wizardry.

For those of you who like your Giants in the Earth a bit leaner, here’s a younger Sindbad the Seaman. This version’s timed to possibly his second, but probably his third, voyage. Sindbad the Seaman-young01 If you really want to jazz him up you can give him a flying carpet or dancing scimitar or something…. Read more »

More Schools of Magic for Lamentations

Posted by & filed under BLATHER, Lamentations.

The second part. You can find the first part here.   Magic Vaj, Eldritch Cock I decided to take the original idea (at the end of the Author’s Notes in Vaginas Are Magic) at its word, mostly. This is a coed school that only accepts female/male fraternal twins. The sisters and brothers are taught by Witches and… Read more »

Schools of Magic for Lamentations

Posted by & filed under BLATHER, Lamentations.

A while ago I had the idea that there are now enough book-, blog-, pdf- and zine-published lists of spells for The Game that it’s easy to think of each as its own School of Magic separate and distinct. And now that Lamentations has published both Vaginas Are Magic and Eldritch Cock — with their… Read more »

It’s Quiet

Posted by & filed under BLATHER, Monster, Roleplay, Swords & Wizardry.

Last year I made it to number 11 in the final round of Tenkar’s Tavern’s OSR Superstar Competition. That being a thing long over-and-done I thought I’d release my entries into the wild. So, here. Its_Quiet01 Its_Quiet_map_hires01 But wait, there’s more. I also wrote this: Its_Quiet_bonus_Cacofonix01

Time Gone Awry

Posted by & filed under BLATHER, Roleplay.

Thoughts on Lewisian, Vancian, etc. time distortion in alternate planes and pocket universes, version 1.5: Roll a d7: 1 = a second; 2 = a minute; 3 = an hour; 4 = a day; 5 = a week; 6 = a month; 7 = a year. here (i.e., the mythic underworld, faerie holt, etc.) is… Read more »

Listen, you smell something?

Posted by & filed under BLATHER, Roleplay.

Among cults or races of synesthesiacs roll a d5 twice (shift the second roll up one if your result is doubles; 5 goes round to 1): 1 = Sight; 2 = Smell; 3 = Sound; 4 = Taste; or 5 = Touch. … is perceived as … 1 = Sight; 2 = Smell; 3 =… Read more »