I’ve always thought they were cool little creatures. And in Mexico City right now, they’re everywhere as part of their World Cup decorations and celebrations.
I was tempted to buy a pinata of one but resisted. I couldn’t figure out how to get it home.
Specifically creators who’ve set about painting each and every figure from the Rogue Trader miniature series RT601. Thus:
I recently discovered there is a subculture of incredibly talented painters who — over the last decade or so — set themselves the goal of painting all of the figs shown in the above ad. Some have expanded their vision to include other White Dwarf listings, such as Bob Olley’s Iron Claw Space Pirates:
Here are three blogs to check out if you haven’t already:
Spend some time on each. Wander around. Rabbit-hole. You’ll be glad you did.
I imagine some of these guys have had a field day with more of THESE LISTS and I just haven’t found their work yet.
These painters and their project remind me of when I learned Res Eve Knife Only is a thing. Some things really can be made better simply by doing them harder, faster or harder and faster.
I backed it. And then I decided to support them for the first while by buying a one-year subscription for the next four issues. They’re all out now and apparently my sub includes an Annual issue as well, so not bad.
All five of these issues include chapters of the ongoing dark fantasy stories Gladiatrix, by John Stanisci …
Also in these first issues I rediscovered Vicente Segrelles’ The Mercenary.
This story recalled something familiar. I was sure I’d seen that character before. And the art style. Long ago. Well it turns out Segrelles has been telling the tale of The Mercenary in Spain since the ’80s. So I must have read some of it somewhere in the deep dark past. This chapter is a well-told moment, beautifully illustrated, that hopefully will lead to more events in later issues.
There’s also an eerie story called Cold Dead War: The Aftermath, by Craig Wilson.
It picks up where the segment in the Heavy Metal movie about the WWII pilot parachuting onto the haunted island leaves off:
Kinda creepy. It wraps in issue 5.
But after all of the above, the big win for me is discovering an ongoing story about a couple of characters I’d never heard of before. Burton & Cyb.
Something I’ve been thinking about is taking the palette of a serialized story from Heavy Metal and using it as the guide for painting a unit or two from my collection for Xenos Rampant. I think Burton & Cyb would make a good place to start for a squad of scavenging scroungers. And Millstone might be a good source for my Black Spiral Dancer Vargr.
I collected it as it was coming out in the 1980s and -90s. It was such a fun read!
About a decade ago I tracked down a few of the compilations and graphic novels. I still pull them out once in a while and flip through my favourite pages. Good stories illustrated with great art.
It’s always baffled me how it never got an animated series, along the lines of Roughnecks: Starship Troopers Chronicles. It’s too bad Mainframe didn’t get to produce a show of it. I think it’s better suited to a long-form serial rather than a film. But, hopefully we’ll get at least one or the other eventually.
Now, if you want to game with Force Nomad, fortunately you’re spoiled for choice.
My favourite from this range is the Lord of Xaam. Pretty big title, right? And he is listed as being 28mm scale, but when I got him I discovered — happily — he’s really only about 20mm tall. So a while later I ordered two more because three of them are perfect for The Iks.
This past Sunday I’m thankful for Vargr in combat armour.
Some time ago I backed this Kickstarter in hopes of finally getting my hands on some Zhodani commandoes. That didn’t pan out as well as I’d hoped it would.
What did happen though was an unexpected bonus.
Over the course of the project they announced 20 additional figure stls, the Daily Reveals. Some were civilians and nobles. Some were Sword Worlders and Darrians. But a handful — five different scupts — were Vargr, in combat armour!
I first printed a batch of them as is. They were too small for my liking so I ran a second larger group at 110% to get them to the size I wanted; I was going more for Werewolf: The Apocalypse in space than the lightly-built Vargr of Traveller proper.
In addition to being able to scale the size of your prints, the other big advantage of stls is that you can shoot the files mirrored, to vary the appearance of your squads and to get some southpaws into your units.
I’ve also finally made my first move to STLs. And what better way to start down that road than with the spawn of the Frogstar, those batrachian bastards, the Hydronauts!
You can find Interloper’s page on MyMiniFactory HERE.
Commandant
The toad-things hail from the pages of the Spaceship Zero RPG.
In Xenos Rampant, the xeno rule Teleport Jump is a tough sell for me. I want to use it. Paying 1 point to be able to jump 11 inches (ostensibly 12) sounds good, but having your whole unit swallowed by the Warp on double 5 or 6 is hard to take.
I played around with improving the ability without skewing its balance. Finally, I decided to not change the rules as written. Instead I added a tech tree, like Force Field and Psychic:
Teleport Jump – Risky (cost: 1 point): Rules as written.
Teleport Jump – Improved (cost: 2 points): The unit only suffers 1 Strength Point loss on any roll of doubles.
Teleport Jump – Secure (cost: 3 points): No Strength Point loss for rolling doubles.
I think this fits well with both Psychic/Psychic Species/Transportation and with the fact Teleport Jump is a Move action, not Psychic.
It also fits well with the new economy of my games. I’ve been playing 30 points as standard ever since I picked up Dragon Rampant, 2nd Edition.