Time Gone Awry

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Thoughts on Lewisian, Vancian, etc. time distortion in alternate planes and pocket universes, version 1.5:

Roll a d7:

1 = a second;
2 = a minute;
3 = an hour;
4 = a day;
5 = a week;
6 = a month;
7 = a year.

here (i.e., the mythic underworld, faerie holt, etc.) is perceived/experienced by the traveller as:

Roll a d7:
1 = a second;
2 = a minute;
3 = an hour;
4 = a day;
5 = a week;
6 = a month;
7 = a year.

… but elsewhere (i.e., in the PCs default reality/time stream) passes as:

Roll a d7:
1 = a second;
2 = a minute;
3 = an hour;
4 = a day;
5 = a week;
6 = a month;
7 = a year.

I came to the above by taking into account there are at least three points of reference in this process:

  • The default reality;
  • The traveller; and
  • The other place.

Next wobble up for consideration: constriction and dilation of distance/range/space.

Listen, you smell something?

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Among cults or races of synesthesiacs roll a d5 twice (shift the second roll up one if your result is doubles; 5 goes round to 1):

1 = Sight;
2 = Smell;
3 = Sound;
4 = Taste; or
5 = Touch.

… is perceived as …

1 = Sight;
2 = Smell;
3 = Sound;
4 = Taste; or
5 = Touch.

 

[Edit: It took me eight months to notice I had no Taste. Heh.]

Thoughts on Empire of the Petal Throne

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House-rule Dump!

Here’s my first run at how I’m going to treat armour and such:

EPT_armour_shields_weapons01

I’ll be granting players the option of giving their characters either the rules-as-written version of Constitution bonuses/penalties or this version by Glenn Rahman, from Dragon 31 (no back and forth though; you’re either an ox or an ocelot: choose):

EPT_CON_alt01

And I’m going to be allowing the Adventurer class from The Excellent Travelling Volume #2.