Viet Kong!

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Two great tastes that taste great together!

And walking into the theatre I noticed this poster:


Do yourself a favour, go see it in IMAX.

Soon, … soon, this guy’ll be striding the ruins of Seattle:

He’s not Victor Kilo, but he is pretty cool.

He’s a Heroclix colossal fig. See here (search for Titano) and here. (There’s a few of them on eBay if you want one.)

And for some Space-poc big ape action read Kamandi, issue 7 …


… and watch Thundarr, season 1, ep 9 (Valley of the Man Apes).


You’ll be glad you did.

ÇNAPSHOT-30 taking shape

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I wanted to play some straight SNAPSHOT scaled up to 25-32mm so I tracked down this pic of the counter sheet from the original game:


You can find it here on Grognardia.

Since I replace the Character counters with (mostly) 28mm figs in my games I was really only after the Targeting and Explosion tokens.

With his go-ahead I scaled up that image 200-ish per cent and quartered it so I can print and cut them out.

Here you go:

Top Left

Top Right

Bottom Left

Bottom Right

[Download the pdfs and print them at 100%.]

[Edit: You can buy the complete game here.]

ÇNAPSHOT takes shape

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I just got these:


[Lulu. Here and here.]

I’m now working on using the Cepheus Engine to drive Snapshot.

Here’s an example of where I’m going: Skills in ÇNAPSHOT

SNAPSHOT is a half-inch grid/15mm fig system.

But, since I’m an exclusively 25-32mm guy I needed an appropriately scaled deck plan to play on. So I got these from Far Future Enterprises.

After cropping them and cleaning off the excess info I ran up the hill to my guy and had them printed at 200%.

Not bad …


All my human-size figs are on 1″/25mm round bases. At 200% the grid works perfectly.

Now we can all see what happens, When Space Ninjas Attack!


Both the 100-ton Scout/Courier and the 200-ton Free Trader scale up just right.

Here’s a great overview of SNAPSHOT on BoardGameGeek.

I thought I was pretty clever.

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Turns out I was fairly clever. Just forty years late.

So, I had this idea about a week ago: Hey, what if there was a vampiric van? Like, a, Vanpire. Yeah! Right?

Well. Meanwhile, back in the ’70s:



And in case you wanted to build your own 1/24 scale bloodmobile:


That’s a veritable nest of Vanpires!

I like to call it ‘Salem’s Parking Lot.

Info Dump!

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First, this:

Alien Machinations

OK, much as I love Mutants and Death Ray Guns it does lack a few things I really want. So over the past while I’ve been working on a number of expansions and mods for MDRG.

And now I’ve decided it’s high time I put them all in one place so I can find them when I need them.


The image above is one of the major reasons I’ve done all this. Aliens.

Mutants and aliens go together like chicken and waffles. You know, spAce-poc; like if Heavy Metal was a wargame:

Anyway, Alien Legion has always been one of my favourite comics; it’s been percolating in the back of my mind for years, decades actually. Then I got into MDRG. And then I discovered Machinations of the Space Princess.

Machinations is a great rpg in its own right. But what I especially like about it is its excellent list of playable alien types and their typical characteristics. (And it turns out the alien list in Machinations is nearly identical to this list on Wikipedia.)

The Machinations alien list is not unlike the list of Mutated Animal types playable in MDRG. So I mashed those two ideas together. Nuts and gum, together at last!

I will appreciate any advice on my alien list, especially from people who know both Machinations and MDRG. You can reach me through this site’s Contact page.

And speaking of playing an Alien Legion party in MDRG, I strongly recommend you pick up a set or two — like I did — of C-P Models’ Alien Federation figs. They’re pretty much Alien Legion, the minis.


I also wanted to add this guy …


… and his ilk to MDRG.

But unlike the magic system in Fightin’ Fungi, I wanted to take advantage of the hundreds — if not thousands — of spells out there in the wild for the various old-shool D&Ds (since I’ve already written my 3d6-in-order converter).

I wanted as many bizarre — but simply written — spells as I could get so I pulled entirely from Space-Age Sorcery, Eldritch Weirdness and Lamentations of the Flame Princess.

Also, check out Reid San Filippo’s Crawling Under a Broken moon. Excellent work!


Finally, Tim over at the wicked-good blog The Savage AfterWorld gave me permission (thanks Tim!) to mod for MDRG — and publish here — his excellent Time-Displaced character race/class for Mutant Future.

Now I can field the occasional pulp gangster or Viking raider in rubble-space.


All introductions aside, here are my files. I hope you like them:

Increased Randomness in MDRG (Artillery is still under construction)

Aliens in MDRG

Battlesuits in MDRG

Broken Moon Wizards in MDRG (Apologies for the chaotic (heh) layout)

Cyclopic Chickens in MDRG

Time-Displaced in MDRG

Metamorphosis Alpha Converter to MDRG (or as I like to call it: Heavy Metal, the roleplaying game)

Star Frontiers Converter to MDRG

Traveller Converter to MDRG


[Edit: For a slightly different — and I think improved — version of my Chickens goto: this text that is a link to something awesome. That book also includes some classic alien types. And cannibals.]


[What about second edit?: I posted a link to these docs on a forum and somebody made a comment about not having a very extensive figure collection. He doesn’t use the game’s random generators because they often come up with characters for which he has no model. I gather he just uses the Warband Calculator to stat up minis from his collection on a fig-by-fig basis. I offer a meet-halfway solution:

Use the game’s — and these — random tables to generate your force. But if you generate a character-type for which you have no model, just add one to the roll until you land on a result for which you do have a mini. (Adding one to the last entry on a table wraps the result back around to the first entry.)]