I recently realized something about the shenanigans of published RPG articles, modules and supplements that throws off my various 3d6-in-order, etc. converters for Mutants and Death Ray Guns and Song of Blades and Heroes. The characters in those RPG books were statted to be the class the writers wanted them to be for the story… Read more »
Time Gone Awry
Thoughts on Lewisian, Vancian, etc. time distortion in alternate planes and pocket universes, version 1.5: Roll a d7: 1 = a second; 2 = a minute; 3 = an hour; 4 = a day; 5 = a week; 6 = a month; 7 = a year. here (i.e., the mythic underworld, faerie holt, etc.) is… Read more »
Listen, you smell something?
Among cults or races of synesthesiacs roll a d5 twice (shift the second roll up one if your result is doubles; 5 goes round to 1): 1 = Sight; 2 = Smell; 3 = Sound; 4 = Taste; or 5 = Touch. … is perceived as … 1 = Sight; 2 = Smell; 3 =… Read more »
Thoughts on Empire of the Petal Throne
House-rule Dump! Here’s my first run at how I’m going to treat armour and such: EPT_armour_shields_weapons01 I’ll be granting players the option of giving their characters either the rules-as-written version of Constitution bonuses/penalties or this version by Glenn Rahman, from Dragon 31 (no back and forth though; you’re either an ox or an ocelot: choose):… Read more »
Dralasites and Death Ray Guns
The madness continues. Today’s installment covers converting characters from Star Frontiers into models for Mutants and Death Ray Guns, and vice versa. I give you Dralasites and Death Ray Guns: Dralasites_and_Death_Ray_Guns01 There is a ton of great Star Frontiers info here. And Fight On! magazine published (in issue #11) a cool little article translating dralasites… Read more »
Travellers and Death Ray Guns
My mission to stat everything on my shelf for everything on my shelf continues: Travellers_and_Death_Ray_Guns01 It also contributes to this post about Zhodani Commandos. Zhodani Commandos!
Damn Right!
In Goodman Games’ upcoming piece of wonder and glory — Mutant Crawl Classics — you play, that’s right, wasteland wanderers!
What if that “cloud of space radiation” was in fact …
the Eye of Terror? I mean, this … looks a lot like this: I’m thinking temporal anomaly combined with dimension shift or parallel jump. A world without string! It’s a cool way to set some Rogue Trader skirmish gaming or X-plorers roleplaying in a new environment. If this idea is good enough for Star Trek,… Read more »
Metamorphosis Beta
Combining “An Alternate Beginning Sequence for Metamorphosis Alpha” (from Dragon #6) with Justifiers and X-plorers gives players another pretty damn cül option for character type: animals bioengineered to anthropomorphic intelligence. Think the wake-up scene in Aliens but with monkeys and tigers instead of Hicks and Hudson. Whereas the Clones of of the Alpha Protocol were… Read more »
Because you demanded it!
Not really. More like just ’cause I wanna. Well that and, amazingly, nobody* has seen fit to inject chickens — by far Earth’s most domesticated bird — into Metamorphosis Alpha. Weird right? Chickenoids in Metamorphosis Alpha Number Appearing: 2-6 (2d3) Armour Class: 8 Move yds/turn: 12 Hit Dice: … Read more »

