Cyclopic Chickens Redux

Posted by & filed under BLOG, Collection Stats, Mutants and Death Ray Guns, Ours.

Interloper’s two packs of Chickens — Robot-Hunters and Cocked Rifles — give you six foul fowl with which you can terrorize everything from meat packing plants to mutated garden plants with equal vigour. And playing them in MDRG as a fixed race or species — instead of as an assortment of randomized mutated animals —… Read more »

Pecking Order

Posted by & filed under BLOG, Collection Stats, Mutants and Death Ray Guns, Ours, Skirmish.

I’m about to start a MDRG campaign set on the Starship Birkenden. Here’s my command group: Their straight-up WYSIWYG stats are: They’re supported by these WYSIWYG birds: With these stats: That’s 400 points of poultry! Cyclops (-3) : Ranged attacks suffer a -1 penalty per range band (i.e., the first range stick is at -1,… Read more »

MuDRaG’d thru the dirt: a MetAl zero-level Funnel

Posted by & filed under BLOG, Metamorphosis Alpha, Mutants and Death Ray Guns, Roleplay, Skirmish.

After running some well-received demo games of MDRG at Trumpeter’s Salute ’15 this past month I’ve hatched an idea: This as this via this to this, all at this. Cül right? I’m thinking a competitive round (or two) of Mutants and Death Ray Guns bring-and-battle leading to a final round of Metamorphosis Alpha roleplay exploration…. Read more »

MetAl to MuDRaG and Back

Posted by & filed under BLOG, Metamorphosis Alpha, Mutants and Death Ray Guns, Roleplay, Skirmish.

This is my first run at a system for converting Metamorphosis Alpha characters to Mutants and Death Ray Guns figures, and vice versa: MetAl-MuDRaG-and-back01 I’ve run some tests with statted NPCs from the glorious Goodman Games MetAl hardcover and also with some entirely random characters I rolled up using my Dicenomicon app (my goto for… Read more »