My favourite Wizard from Thundarr the Barbarian is, bar none, Mindok the Mind Menace from the ep of the same name. Watch it now: Go ahead, I’ll wait. Done? Cül. OK so I’ve wanted a fig of Mindok for a good long while. I despaired of ever having one but then I discovered this guy:… Read more »
Not really. More like just ’cause I wanna. Well that and, amazingly, nobody* has seen fit to inject chickens — by far Earth’s most domesticated bird — into Metamorphosis Alpha. Weird right? Chickenoids in Metamorphosis Alpha Number Appearing: 2-6 (2d3) Armour Class: 8 Move yds/turn: 12 Hit Dice: … Read more »
So this just happened: It’s pretty cool if you like cults, caves and monsters. And if you don’t why are you here? But more importantly, this: Go team Cyclops!
Interloper’s two packs of Chickens — Robot-Hunters and Cocked Rifles — give you six foul fowl with which you can terrorize everything from meat packing plants to mutated garden plants with equal vigour. And playing them in MDRG as a fixed race or species — instead of as an assortment of randomized mutated animals —… Read more »
I’m about to start a MDRG campaign set on the Starship Birkenden. Here’s my command group: Their straight-up WYSIWYG stats are: They’re supported by these WYSIWYG birds: With these stats: That’s 400 points of poultry! Cyclops (-3) : Ranged attacks suffer a -1 penalty per range band (i.e., the first range stick is at -1,… Read more »
I think not.
Yul Brynner will blow your head off! The Magnificent Seven (Netflix): start at 1:11:47 remaining. Westworld (iTunes): start at 1:13:23 remaining. They open at the first appearance of the Anti-Chris and both go dark at the same time. They have some cool synergies. I’ve watched them a few times; it only gets better…. Read more »
I want a fig with one of these: If Cameron Hodge can have one I want one too. But how to put one on a fig? I’ve got a couple of these to try it out: I’m thinking split the force field off Dr. Banner there, glue it around a different — though equally wooden-posed… Read more »
Mutants and Death Ray Guns is a game about primary groups. Ditto Metamorphosis Alpha. That’s a big reason why I like both so much. Primary groups in the context of the two games are akin to the spear-bow-knife-axe hunting party of the past and the modern Burning Man theme camp. One of my favourite things… Read more »
After running some well-received demo games of MDRG at Trumpeter’s Salute ’15 this past month I’ve hatched an idea: This as this via this to this, all at this. Cül right? I’m thinking a competitive round (or two) of Mutants and Death Ray Guns bring-and-battle leading to a final round of Metamorphosis Alpha roleplay exploration…. Read more »