In Goodman Games’ upcoming piece of wonder and glory — Mutant Crawl Classics — you play, that’s right, wasteland wanderers!
These guys: Do this: So, informed by the article “Zhodani Military Organization” (JTAS 11, pg. 26), I did this: That’s 575 points in Mutants and Death Ray Guns. I pulled their names from here. I pared back the guys listed above. Going full bore puts them over 700 points. I wanted to give them all… Read more »
Bamf! That’s right. Beam this up Scotty! Been thinking about why I love these guys (scroll down, you’ll see ’em) so much: And I finally figured it out. I’ve spent so much time (so much time) over the years (years!) pining away for a high-quality set of bona fide 28mm Traveller Zhodani commandos in combat… Read more »
So, for the two or three of you on Earth, and the dozens cloaked in orbit (You know who you are.) who don’t know Reaper just launched their Bones III KS, they did. Go. Here. NOW! Bask in the rad-powered glow. The awesome $10 Add-on at the $340K mark, somewhere around an hour-and-a-half in (crazy… Read more »
There seems … to be … a pattern here. [The above awesome brought to you by Nextwave (top), The Simpsons (middle) and Space Riders (bottom).]
The Mind Menace for Mutants and Death Ray Guns: Now Thundarr too must learn!
MINDOK! The Mind Menace for The Savage Afterworld’s World of Thundarr (scroll down a bit; the download link is on the right hand side): 10th Level Sorcerer STR: 10 — INT: 15 DEX: 10 — WIL: 20 CON: 15 — CHA: 10 HPs: 50 — AC: 5 Mutations: Energy Retaining Cell Structure Spells: 1st Lvl… Read more »
Short-range scans reveal:
the Eye of Terror? I mean, this … looks a lot like this: I’m thinking temporal anomaly combined with dimension shift or parallel jump. A world without string! It’s a cool way to set some Rogue Trader skirmish gaming or X-plorers roleplaying in a new environment. If this idea is good enough for Star Trek,… Read more »