There seems … to be … a pattern here. [The above awesome brought to you by Nextwave (top), The Simpsons (middle) and Space Riders (bottom).]
The Mind Menace for Mutants and Death Ray Guns: Now Thundarr too must learn!
MINDOK! The Mind Menace for The Savage Afterworld’s World of Thundarr (scroll down a bit; the download link is on the right hand side): 10th Level Sorcerer STR: 10 — INT: 15 DEX: 10 — WIL: 20 CON: 15 — CHA: 10 HPs: 50 — AC: 5 Mutations: Energy Retaining Cell Structure Spells: 1st Lvl… Read more »
Short-range scans reveal:
the Eye of Terror? I mean, this … looks a lot like this: I’m thinking temporal anomaly combined with dimension shift or parallel jump. A world without string! It’s a cool way to set some Rogue Trader skirmish gaming or X-plorers roleplaying in a new environment. If this idea is good enough for Star Trek,… Read more »
Combining “An Alternate Beginning Sequence for Metamorphosis Alpha” (from Dragon #6) with Justifiers and X-plorers gives players another pretty damn cül option for character type: animals bioengineered to anthropomorphic intelligence. Think the wake-up scene in Aliens but with monkeys and tigers instead of Hicks and Hudson. Whereas the Clones of of the Alpha Protocol were… Read more »
My favourite Wizard from Thundarr the Barbarian is, bar none, Mindok the Mind Menace from the ep of the same name. Watch it now: Go ahead, I’ll wait. Done? Cül. OK so I’ve wanted a fig of Mindok for a good long while. I despaired of ever having one but then I discovered this guy:… Read more »
Not really. More like just ’cause I wanna. Well that and, amazingly, nobody* has seen fit to inject chickens — by far Earth’s most domesticated bird — into Metamorphosis Alpha. Weird right? Chickenoids in Metamorphosis Alpha Number Appearing: 2-6 (2d3) Armour Class: 8 Move yds/turn: 12 Hit Dice: … Read more »
So this just happened: It’s pretty cool if you like cults, caves and monsters. And if you don’t why are you here? But more importantly, this: Go team Cyclops!