Damnation Van Die Drop!

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I knocked this together *checks files* three years ago? Wow! Anyway, a few days ago I decided to finish it up and finally get it posted.

 

 

[It’ll print best if you use a US Letter Borderless paper setting. And you might want to massage the image scale so it fills the sheet and still keeps the orange border.]

Then today I found this post on S. John Ross’ Rolltop Indigo.

He describes a couple of Vans I didn’t know about, so that’s cool. More shoehorn material (see below).

Use the table like this:

 

DAMNATION VAN DIE DROP TABLE

For when adventurers find a Damnation Van in the wilds of Vanth.

Print out the table; put it in a box top (preferably something like Gamma World or Peril on the Purple Planet, ‘cause that’s proper).

Drop a d10 onto the table. Whichever numbered area (1 to 12) it’s mostly on is the type they find.

The number on the die is the percent (in 10s) of the vehicle’s functionality. Roll another d10 to generate the 1s for the percentage.

Any given Damnation Van has room for a crew of 2 (driver & navigator) + 2 + 1d6.

 

  1. Landmaster: https://everipedia.org/wiki/lang_en/Damnation_Alley_(film)
  1. Vesta: https://everipedia.org/wiki/lang_en/Strange_New_World_(TV_program)
  1. Haunted, Possessed or Just Plain Evil Van: Self-aware. https://everipedia.org/wiki/lang_en/The_Car
  1. Star Van: If you can get it into space, it’s capable of interstellar travel. https://everipedia.org/wiki/lang_en/Spaceballs
  1. Vanpire: Self-aware. It’s powered by blood, either the driver’s or roadkill. http://interloperminiatures.com/2016/09/thought-pretty-clever/
  1. Battletruck: https://everipedia.org/wiki/lang_en/Battletruck
  1. Ark II: https://everipedia.org/wiki/lang_en/Ark_II
  1. EM-50: https://everipedia.org/wiki/lang_en/Stripes_(film)
  1. Monster Van: http://monsterphoto.iwarp.com/rollthundr.htm
  1. Vansformer: Self-aware. Can change itself into a big robot at will. 50% chance it can do so with people inside; if not, they have to get out first. Like this guy: http://tfwiki.net/wiki/Ironhide_(G1)/Generation_1_cartoon_continuity or this guy: http://tfwiki.net/wiki/Bulkhead_(Animated).
  1. Wizard Van: 50/50 it’s either: A) A self-aware Warlock (roll a d6 for Level); or B) Powered by magic. Do an image search for Wizard Van.
  1. Dead Reckoning: https://everipedia.org/wiki/lang_en/Land_of_the_Dead

And lucky 13: Panzer. (https://cyberpunk.fandom.com/wiki/Panzerboy See pages 7-9 of Hardwired, page 29 of Chromebook and my articles in Challenge 70. Shoehorn this one in wherever you want.)

Aaannd you might also want to cram a Vandroid (see page 96) in there somewhere. I mean, it’s not a perfect fit. But … come on!

 

I also feel like Van den Danderclanden should be involved here. I mean, look at that name! Maybe one of his parallel selves roams the wilds of Vanth in a ramshackle Damnation Van. Hell, maybe he is a Wizard Van!

Or, maybe he’s from Holland. Isn’t that veird?

Anyway, here’s a pdf of the list:

If the adventurers find only a partial Damnation Van, say less than 35%, the Journey Master will have to decide how much use they can get out of it. Further adventures to find fuel, parts and tools will likely be in order.

If the Journey Master wants more FrankenVans in the world — and really, who doesn’t? — he can split the die drop between whichever Vans it lands on. That way you can have anywhere from say 80/20 to 50/50 combos. How about a 60/40 EM-50/Monster Van? Or a 70/30 Haunted/Star Van?

Machine Friend checks can be used to counter a failed Lemon roll. In exceptional circs a Journey Master might allow a Luck stat (highest in the party only) test to overcome a failed Lemon roll (one stat test per failed roll).

Well, there you go. Whatever a Damnation Van is, now you have a few to rampage around in.

[Edit: And what about Desert Foxey Lady, that “BMW” Vixen driven by an all-girl skulk of Kitsune bandits?]

Brisco > Firefly

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I don’t mean better. That’s not what I’m saying. But it is true that

It’s been 25 years since Brisco County, Jr. rode across the screen. Yes, I’m late to the party. I had a buddy who really liked the show when it was airing in the early ’90s. I never bothered to look at it. My fault.

Then a decade later I watched Firefly — faithfully — as the episodes came out. And I was mighty disappointed when it was cancelled. Like a lot of people I thought the show was so creative and original! And I’m very happy the bigger fans than I put on their brown coats and got the movie made.

Over the years I’d recall my friend’s comments about Brisco County, Jr. whenever I’d pick up Legends of the Old West, flip through Deadlands or pull out my bottle-waving Banditos. So finally, last year I bit the bullet and bought the complete series on DVD.

Man alive it’s good!

And that’s why I say The Adventures of Brisco County, Jr. is greater than Firefly. Because without Brisco County there is no Firefly. Firefly is Brisco County, Jr….IN SPAAACE!

Everything from concepts through characters to catchphrases. It’s all there. First.

Do yourself a favour and watch it.

Cayrels Ring

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I just read these:

The issues were funded one at a time through Kickstarter. I missed all of those (One, Two, Three). But my guy at The 8th Dimension Comic Store hooked me up. I waited til I had all three to dive in. Glad I did.

The story is good and the art ranges from alright to Alright! There are a couple of grand conspiracies running, some people on the run, a few life-changing discoveries, well thought out aliens, pirates, struggling colonies, megacorps, a cantina. The works!

The one complaint I have is there are a fair few typos. It’s not a deal-breaker, just annoying.

They’d make a good setting for any hard-ish SF game. I’d go with Machinations of the Space Princess myself.

You can find the comix on the webshop for Shannon Lentz. Or, you know, go see Nick.

 

A Dim View of ’19

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That’s what the ’80s had.

It was dystopias as far as the eye could see:

Blade Runner (’82), The Running Man (’87) and Akira (’88) are all set in 2019.

It seems the stress of the Cold War-ending Reagan era was a sweet-spot match with the (more or less) single generation distance of that future date. Not so near it’s not believable, but close enough to still cause anxiety.

The post-apocalyptic — notwithstanding The Day After and Threads — was not what it had been in its Golden Age of the ’70s. There was going to be a future after all. Sadly it would be less than ideal.

 

Temporal Fugue or Timeslide?

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Reaper Miniatures just wrapped their Bones V Kickstarter. Good times.

They now (well, a year and change from now they will) make four groups each of five bipedal dinosaur-men. Witness the majesty:

The top and bottom groups are from Bones 4. The middle two are from the latest funding frenzy.

I’ve arranged the sets in order of my most favourite to least, top to bottom. Coincidentally, that also puts them in era or setting chronological order. Likewise I’ve put them in order of my most to least favourite dinosaurs, left to right.

These figs can — of course — be played horizontally from the above image, as a group appropriate to whatever era you’re murderhobo-ing around in. But what’s also cool is that you could play them vertically, as a kind of Temporal Fugue (or maybe more like a Dimensional-, Multiversal- or Planar Fugue) character per Metamorphosis Alpha:

Temporal Fugue: A mutant’s ability to make perfect replicas of himself by shunting back and forth in the time stream (never staying). The mutant is able to make 1-10 doubles of himself per week that will last 5 full turns or until death. For each double killed in battle the mutant must rest after the battle for 1 week. All doubles appear together but each will fight as an individual with no real coordinated attack plan. It is up to the referee to decide how many can be produced in a day’s time without exceeding the limitation. Example: It could take 10 seconds to produce one copy, but the player would not be able to produce another copy for 18 hours thereafter. The referee can check for each game week to determine how many copies can be produced in that period, basing it on a 1 to 10.”

The character can (again, per MetAl) generate copies of himself from across the Meta-/Quantum-/Blah-blah-verse. So for example (to date), Blacktooth Suppressor Rex will be able to produce three additional versions of himself (Blacktooth Samurai Rex, Blacktooth Paladin Rex and Blacktooth Savage Rex) to fight in the game for, say, dx turns each.

Another way they can be played vertically is as a Timeslide (or again, Dimensionslide, etc.) character. Blacktooth Suppressor Rex doesn’t bring Blacktooth Samurai Rex to himself as a separate version (i.e., another model on the table). Instead the two shunt around, the former becoming the latter, and you swap out the figures. This could come in handy when Rex needs two katanas instead of a blaster.

You can drive home the idea all the models of each dino are multiversally the same being by painting all their skin, eyes, teeth and claws the same. Likewise their clothing and armour can be done in a common theme, red for Blacktooth, blue for Thunderfoot, orange for Skywing, purple for Bloodcrest, etc. (Totally don’t think of 80s/90s TMNT when you do this.) [Oh OK here’s the fifth: Armorback. Colour TBD.]

Now if anybody at Reaper sees this, I’d really like — between the top two rows — a Pirate or Pulp or Steampunk dino group (heavy on the Pirate). Right in the middle there I want Renaissance types with floppy hats and puffy pants, like Conquistadors (morion helmets) or Landsknechts (those shirts). And between the bottom two rows, Arabian Nights or maybe Ancient Egyptians?

Ideally I’ll end up with seven settings represented. ‘Cause then I can roll a d6 for era when playing them Timeslide-style.

All in all, well played Reaper!