Yul Brynner will blow your head off!
The Magnificent Seven (Netflix): start at 1:11:47 remaining.
Westworld (iTunes): start at 1:13:23 remaining.
They open at the first appearance of the Anti-Chris and both go dark at the same time.
They have some cool synergies. I’ve watched them a few times; it only gets better.
One thing I noticed the first time I did this is Westworld’s protagonist Peter Martin is dressed near-identically to “the Kid” Chico in The Magnificent Seven.
I want a fig with one of these:
If Cameron Hodge can have one I want one too.
But how to put one on a fig?
I’ve got a couple of these to try it out:
I’m thinking split the force field off Dr. Banner there, glue it around a different — though equally wooden-posed — fig and blast it with a brush-tip red sharpie. That oughta do it.
Mutants and Death Ray Guns is a game about primary groups. Ditto Metamorphosis Alpha. That’s a big reason why I like both so much. Primary groups in the context of the two games are akin to the spear-bow-knife-axe hunting party of the past and the modern Burning Man theme camp.
Metamorphosis Alpha Primary Group
One of my favourite things about these games — displayed (as shown above and below) in the art throughout both books — is the randomness of group membership. It’s cats and dogs living together and a world without string all rolled into one!
Mutants and Death Ray Guns primary group
In my ongoing mission to mash both games together into a seamless abomination I felt the degree of group generation in MuDRaG was not quite random enough. So I took some pages from the original MetAl book and some others from articles collected in the fantastic Goodman Games tome of amazing and broadened the varieties of Humans and expanded the options for Mutated Animals. I also increased as a whole the random nature of group creation. (Note: I wanted to get Mouse, Platypus, Raccoon, Squirrel, Giraffe and Camel onto the animals list but decided dinosaurs trumped them. Feel free to cleanse, fold and manipulate.)
[Edit: Here, have a giraffe after all.]
In the year one million and a half …
[Second Edit: Impact Miniatures has you covered for Platypuses:
After running some well-received demo games of MDRG at Trumpeter’s Salute ’15 this past month I’ve hatched an idea:
This as this via this to this, all at this. Cül right?
I’m thinking a competitive round (or two) of Mutants and Death Ray Guns bring-and-battle leading to a final round of Metamorphosis Alpha roleplay exploration.
It’s ligers all the way down!
Details to follow.
This is my first run at a system for converting Metamorphosis Alpha characters to Mutants and Death Ray Guns figures, and vice versa:
I’ve run some tests with statted NPCs from the glorious Goodman Games MetAl hardcover and also with some entirely random characters I rolled up using my Dicenomicon app (my goto for not-dice). The results in both directions were quite even.
Next up is another round of tests with some pre-gens out of the 1st edition of MuDRaG. I’ll edit this post with those results. I have high hopes.
[Edit: Well I have to say this thing works like a hot damn! I ran a batch of 1st Ed. MuDRaG stats forward to MetAl and back and they all kept their numbers in both directions. Colour me pleased.]
Preferred powered protection of the ’80s (which century’s ’80s is up to you).
This, this and this led to this:
So this is happening on Kickstarter:
Go and back it because it is cool. Cactus Jack in particular is calling my name.
I’ve already got some ThunderChild figs; it’s all good stuff.
In case you don’t already know Atomic Robo is right up there with ligers. And the only way Atomic Robo could be better is if he was a talking — and smoking — Six-gun Gorilla. Lucky for us:
Ape here; Bot here.
It might have gone something like this:
EDIT: Or he might be a Corpse Jelly (pp. 73-74 of Anomalous Subsurface Environment). Maybe.
The best four space-poc years of the 1980s:
The Day After (1983)
Warlords of the 21st Century (1982)
Def-Con 4 (1985)
All four are highly recommended if you want to inject some dismal into your games.